How can we better educate our children? It’s a question that competes for a voice with Fast Food News headlines and breaking world events. Meanwhile, educators compete with actual fast food and entertainment media for the attention of their students. Ironically, if we focussed more on education around the world, there would be fewer doom-and-gloom headlines, and brainless pop news would garner less attention. Well, perhaps not the latter, but I can dream can’t I?
We need a way to bridge the gap between learning and entertainment, and games are the perfect medium for this. Games have a long and successful history of mixing education and fun. Nearly all games are educational in the sense that they teach logic, strategy, puzzle-solving, and hand-eye coordination, but there is a specific set that focuses on academic subjects: educational games. I have many fond memories of playing Oregon Trail, and later generations had games like Carmen Sandiego. In these, you have some fun and you learn about history and geography along the way. But how can these educational games compete with World of Warcraft or Halo? While dying of dysentery sounds interesting, it doesn’t compete with slaying dragons, fragging enemy teams, or warping through solar systems to wage intergalactic battle. So how do educational games compete?
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